Thus observing how Pokemon Go is using augmented reality to make people more active is interesting and holds unique potential for health in general, not just mental health alone. But there are also risks to consider and much we simply do not know. Do apps like Pokemon Go cause people to over exert themselves or place themselves in dangerous situations? Does it lead to patterns of regular exercise in the long term or just a one time burst? Are there certain people it may be harmful for? Early privacy concerns have already been raised and are not yet fully settled. So do apps like Pokemon Go have any mental health benefits? It is too early to tell, but certainly the use of augmented reality and its uptake on a population level is noteworthy.